Finally, the party arrives at the warehouse, and even start to figure this combat thing out. Lessons are learned about the fragility of first-level adventurers, then discarded for a barn burner of a final conflict.
Our heroes capture, coerce, and rechristen a member of the defeated pressgang. They finally get down to the warehouse, then decide to go off the rails. DM Matthew recovers--though not quickly enough for the party to sneak off with something he'd rather they didn't have...